Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from the player's journal without completing it. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Fixed an issue where windows in Grandpa's Shed didn't emit light. Adjusted Victor's portrait shading to match ConcernedApe's shading style. -M. Rasmodius. It's not like I'm going to be adding an extra NPC that you can marry. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Added 2 new consumables (sold at Harvey's clinic). These events have been added to the event guide word document (optional download). Shiny Lunaloos can now be caught during any weather. Fixed an issue where mist effects persisted on sunny days after it rained. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). I want to experiment with tropical cooking, but it's hard to find any ingredients. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. You've been promised a substantial reward if you're successful. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Added a lake in the south west corner of Forest West. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Fixed an issue where SVE fish roe didn't accurately reflect colors. Redesigned the area around the Stardrop Saloon. Increased king salmon sell price (600g > 650g). Now that you've built a furnace, you can smelt some metal. (Framework Mod) Allows new audio to be added to the game. There's a lot of trash in the water. Most of these messages are present in the Jenkins' Residence. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. Fixed an issue where players could clip into Lance's abs. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. Fixed compatibility issues with several mods. ?, taking place in Forest West with a small trigger chance. They were preventing adequate vision when traversing the path. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Fixed an issue where some players couldn't enter the adventurer guild. Adjusted material requirements with the "Harder Crafting" configuration. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Players can now walk around the building and hug the river bank. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Trees will eventually grow in the area. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Greenhouse tilesheets no longer have to be manually replaced. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Hey there, I'm looking for a big wad o' bug guts. Added winter grass map properties to all exterior locations. 10-16-2020: Shearwater bridge is no longer locked off. Susan no longer occupies the same space as Leah at the summit. [Crop] are in high demand this year. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Grammar and style checked Joja's ??? Sandy will make Delivery requests once the player has unlocked The Desert. Made several changes to Kent's mature 10 heart event dialogue. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. Others will arrive on random days between years 1 and 4. Collect 100 of any combination of bone items, then dump in the box in the Museum. Fixed an issue where two bushes were glitched into each other at the mountain. Fixed an issue where Lance was missing movie theater dialogue if married to the player. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Nerfed forage spawns. Unlike other quests, The Player does not have to earn them while the quest is active. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory. Changed how vanilla locations are loaded through TMX Loader. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. Remastered Calico Desert. Monsters deal increased damage and some have received a small HP buff. Fixed an issue where players couldn't complete the railroad boulder removal quest. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Fixed invisible building layers at the Pelican Town park. Added a new monster to the Crimson Badlands. !!!NOTICE!!! Added a secret within a secret on Grandpa's Farm. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Added steam and sparkle effects to the IF2R hot spring. Fixed the "food bear" crash players were experiencing. Some of these dialogues change as players befriend them. Fixed an issue where the town fountain was glitched during winter. Static trees no longer obstruct player view. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. When it saw you, it fled toward town. Adjusted community day schedules. Added many new dialogue lines for the Wizard. Fixed an issue with the Razor Trout's fish pond data entry. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The location of these maps are east of Pelican Town. Players are no longer placed in the crossroad when entering from the south. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. 4. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. 10-16-2020: Added shadows to the pet water bowl on IF2R. This gated players from end game content. Martin sold fall seeds during summer at JojaMart. Added a new map called "Adventurer Summit". Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. The sandbox layout has been redesigned. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Why don't we fish some out to make the valley more beautiful? 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Rebalanced prices and many items now have functional stock limits. -SMAPI threw tilesheet errors during Shane's 10 heart event. The world map reflects this change. Poor Leo. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Removed building objects (static mushrooms and flowers) in player pathways on all maps. (Framework Mod) Allows extra layers to be drawn on maps. Schedule During Spring, Alex exits his home at 8am unless it is raining. Fixed an issue where Leah harvested her crops at the community garden during winter. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Needs this for the Character Lance to be in your game. Added reaction dialogue for NPCs in Claire's 14 heart event. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Static fences now properly display snow when Seasonl Edits = "true" (default). Huge thanks to the Stardew Valley developers! But the valley seems full of opportunity. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. - Major file restructures within the IF2R [CP] and [TMX] folders. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Redesigned the adventurer guild boat and made it useable once conditions are met. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. I'd recommend deleting the "Mods/Stardew Expanded" folder you have, and then reinstall the full SDV Expanded pack that you download. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Fixed a warping issue on the Town East map. This warning can be ignored. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Fixed an issue where players weren't warped correctly when entering the greenhouse. Increased sea shell spawns at Fable Reef. Fixed several compatibility issues with other mods. Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where players couldn't warp to and from Town East. This insures players can see these events and they don't trigger later in the day. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. I'm looking into making it compatible. You have three days to catch. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Cash in the Omni geodes to finish the museum and skip the statue. Added more areas to plant fruit trees in the IF2R greenhouse. Removed a couple static trees from the Mountain map. This recolor is available in the "Recolor Compatibility" download. Fixed compatibility for the Stardew Valley Aquarium mod. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. Fixed an issue where players weren't getting artifacts on the farm. Marlon's shop will now be closed on Community Day. Added back the content folder with the town.xnb. - Removed the "RemoveShed" configuration from IF2R. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Fixed an issue where players had trouble triggering Lance's 10 heart event. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Year 2+. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Redrew Hank's and Treyvon's overworld sprites. Your task is to make it to level 100 in the. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players.
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