Comprehensive Spell guide to Magicka 2 AGAIN! So whats the best way to go about it? Then you quadrupled down and decided to waste time building nukes. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. This item has been removed from the community because it violates Steam Community & Content Guidelines. But that doesn't mean medium tank Soviets isn't viable. Support Companies: Same as all the other tanks. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Modding guide for the new decisions & missions system in patch 1.5. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). You need to sign in or create an account to do that. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. Centralization and Discipline15. 8:1 casualties and Germany capitulated in 1944. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Finally, you need to consider what variants you want to use. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . Variants: Mot/mech/amtrac has already been discussed. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Expand the Agitprop7. 148. r/hoi4. Next up, you have to figure out what ratio to use. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Please leave a like and subscribe if you enjoy this video. First just build civs in Moscow and Kiev, and try to go War Economy. But, not the picture of course. A Comprehensive Guide to Neuro Bass Press J to jump to the feed. I hate to say this but it's a terrible template. Engineers are always good, especially if you have them upgraded for river crossings. It will go into great detail and teach you many things about the game, the USSR in specific. Support engineers, signals, AA, maintenance. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Of those factories, only 76 are civs and you have no trade. Is it 5-9 divisions out of 24? And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? HoI4's product manager, on the intricacies of budgeting a game development. The individual tanks have 200 armor and 100+ piercing, and I . Tanks is 1 or 2 divisions with light tanks. You can find part 1 here, part 2 here and part 3 here. JetBooking for Elementor | Comprehensive Guide. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. What do you recommend by the bunkers lvl 5 max with anti air and radar? Well, thats my military tactic in a concise nutshell. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Positive Heroism8. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Dont forget to research SPA and TD for the T-34. Just to check are you playing as the Soviet Union? To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The complaint is mostly that AI Soviet cannot hold AI Germany. Oh yes, how could I forget? As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. It's really good. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. The Anti- Soviet Trotskyist Center13. This item will only be visible to you, admins, and anyone marked as a creator. 3) the Union is probably the most fun country to play, sure. This is what they should look like: Lets look at the variants you should aim for. I deleted some and converted others to 2 width edit templates. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. By the way, this was generally my first game for the Soviets. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. It is only visible to you. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Press J to jump to the feed. You have a couple of different infantry templates but they're all not good. New comments cannot be posted and votes cannot be cast. Just do your normal technologies and focuses. Get the first mechanized tech to get a flat hardness buff on your motorized. All countries trade with you FIRST and buy licenses like Fighter I from you. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. So first. This is a min-maxing guide as well as a strategy guide for the Soviet Union. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. The independence of Estonia lasted for about 20 years. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Support Companies: If armor matters then limit these as much as possible. I'm not trying to do the same strategy, but using some parts to improve my game. Press question mark to learn the rest of the keyboard shortcuts. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. These are like the 5/2/2, but for multiplayer. Hi you seem a pro in Soviet Union. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. 150 mills and 180 civs. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Welcome to the fourth installment of my division template guide! With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. Espaol - Latinoamrica (Spanish - Latin America). Is there any nations you would like me to do? The only exception would be if a 14/6 kept infantry from piercing you. Also I use 20 width infantry with 40 width tanks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". "Air Production" Focus is banned pretty much everywhere. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Helf me, Hanz. Awesome post could use some similar guide for other nations! 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Hearts Of Iron IV: By Blood Alone Review: Planes and More! 2019-09-04, 6:22 pm. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. New comments cannot be posted and votes cannot be cast. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Talk to your allies to sell licenses like the medium tank II. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. To ensure I help you, I have a couple of questions. Every focus Ive completed in this screenshot is needed and justified. With this, you may be wondering what the guide is actually about? This is a min-maxing guide as well as a strategy guide for the Soviet Union. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. Then research heavy 2 with bonus. Easy to Learn: Tracer - A Comprehensive Guide! Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Sorry again for the late reply. Finally, variants. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Only build civilian factories until Around the end of 1937. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Do I need to mass upgrade my railways and build depots too? He must go (this choice is the easiest as Khrushchev is pretty irrelevant). In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. How to Unlock Papal States in Hearts Of Iron IV. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. The Collectivization Process12. 1 / 5. Soviet Union, as one of the seven major powers, has a unique national focus tree. You can find part 1 here, part 2 here and part 3 here. Guns are handed it in order of tech level then in alphabetical order. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. This item has been removed from the community because it violates Steam Community & Content Guidelines. The peaceful route has been removed, so you must fight a revolutionary war to win. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. The rest pretty much comes down to your abilities and micro/using hotkeys. My main inf are 30 width pure inf with log, eng, and rec. Join. It is only visible to you. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Create an account to follow your favorite communities and start taking part in conversations. Transport to have bread and fish rain down onto your men.. also guns. Start a game as the Soviet Union. 120 divisions of 20 width infantry with artillery, AA and engineers. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Specify when and how many. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Let me know, do you think this setup is viable in multiplayer? Changing the templates a little bit. Yeah, that would be good. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. How To Tune Stabilizers: A Comprehensive Guide! And most importantly, 1944 Air Technology is completely disallowed! Please see the. The New Soviet Woman4. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Notify me of followup comments via e-mail. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. (same as infantry but no reckon but maintenance). A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5.
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